AI Insights · Timothy · January 2022
Top 5 Slime Games Performance in the UK Q4 2021
Explore the performance of the top 5 slime games on a unified platform in the UK during Q4 2021, including trends in downloads, revenue, and active users.
The fourth quarter of 2021 saw some interesting trends among the top 5 slime games in the United Kingdom. Here's a detailed look at their performance across downloads, revenue, and active users.
Magic Slime: Antistress & ASMR by Finger Art Games observed a fluctuating weekly revenue, starting at roughly $3.1K and ending the quarter at around $1.7K. Weekly downloads varied significantly, peaking at 111 in late October and dipping to 26 in early December. Active users saw a steady decline from 5.9K to 4.7K over the quarter.
Slime Games: ASMR Simulator by Shake It showcased robust performance with weekly downloads starting at 21.6K and reaching a high of 33K in late October. The game maintained strong active user numbers, ranging from 128K to 152K. Revenue showed a stable trend, peaking at $826 in late October and closing the quarter at $577.
Goo: Slime simulator, ASMR from Exomind LTD saw its weekly revenue fluctuate between $855 and $655, with a notable peak of $962 in early November. Downloads had a significant drop from 5K to as low as 290, but recovered to 2.8K by mid-December. Active users also varied, starting at 6.8K and ending at 2.5K.
Girls Slime Simulator Games by Time Out Apps Inc experienced stable weekly revenue, mostly ranging between $139 and $329. Downloads were relatively low, peaking at 1.4K in late October. Active users remained consistent around 22K to 24K throughout the quarter.
Fluid Simulation by Pavel Dobryakov observed a varied trend in downloads, starting at 1.9K and reaching up to 4.5K in late October. Weekly revenue showed fluctuations, with peaks at $313 and lows at $20. Active users ranged from 3.2K to 7.8K, showing periodic spikes.
These insights are based on data from Sensor Tower. For more in-depth analysis and additional insights, visit Sensor Tower.